📄 General

Getting Started

🎨 Creating Visuals

Cosmetics

Audio

⚙️ Custom Mechanics

Blueprints

Maps

📩 Mod Distribution

Pak Files

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Getting files from Unreal Engine

After you have cooked your mod in Unreal Engine your files will be in [Name of your project]\\DeadByDaylight\\Saved\\Cooked\\WindowsNoEditor. Delete the Engine folder, inside the DeadByDaylight folder delete the “Metadata” folder and delete the AssetRegistry.bin file. Inside of the Content folder delete anything you don’t want included with your mod.

Move these files to a folder named after your mod, Eg JumpMod/DeadByDaylight/Content.

Pakchunking the Files

You will now need to drag the previously created folder (the one named after your mod) on to CreateMod - PrivServer.bat. It will ask you for a number, this will be your mods pakchunk number, after that the new files will be moved to a folder called mods, there will be 2 files, both named pakchunk[Number][ModName]-WindowsNoEditor (The ModName part isn’t required but is strongly recommended, otherwise the pak folder will be a mess of random files). Move the files inside of that folder to your Dead by Daylight install folder in [name of your games install folder]\\DeadByDaylight\\Content\\Paks

The end result should look something like this

image.png

After that, you can start the Private Server and your mod should load.

Troubleshooting

If your mod doesn’t load a few things may have happened:

  1. Check your engine version. The version of Unreal Engine you are using needs to match DBDs engine version, the current Private Server uses Unreal Engine 4.27
  2. Make sure you have a .sig file with your .pak file. If you don’t have a .sig file your mod wont load.
  3. Check your mods files are named correctly. Your mod should be named something along the lines of pakchunk[Number][ModName]-WindowsNoEditor, for example pakchunk605ConsoleMod-WindowsNoEditor or pakchunk605-WindowsNoEditor
  4. Make sure your mods pakchunk number is unique from every other pak file in the paks folder
  5. Check your mod is in the correct location. If your mod isn’t in Dead by Daylights pak folder your mod won’t load. It shouldn’t be in a subfolder either. The Correct directory is [name of your games install folder]\\DeadByDaylight\\Content\\Paks\\[your mods .sig and .pak files]
  6. If your blueprint mod wont load and the other steps on this list didn’t help, make sure your mods main actor/a child of the main actor is in the correct location and named correctly for whatever mod loading method you are using. If the method you are using needs numbers to make mods unique, make sure another mod you have installed isn’t using that number already